I'm sure some of the brightest and best watched their share of rubbish on TV, and got something useful out of it, as long as that wasn't all they did every day! A contemporary of mine once commented (about 30 years ago on the striking difference between the "TV generation" who were just a few years younger than we were, but who would have almost certainly have had TV since preschool age, and our age group, who had much more limited access to TV and who turned first to theatrical and cinematic values rather than TV values when making movies or even drama. The TV kids were making great movies, but their "instincts" when it came to visualising crucial scenes were different.
I think that is true in other areas too Japan revised its curriculum to emphasize English speaking skills, such as the ability to follow a topic in a conversation or speech, understand how it had evolved, and participate in a relevant way. Teaching the products of this curriculum, I could see that they were much better at thinking on their feet, and they did have the improved listening and speaking skills you would expect...although they were worse at spelling, and had trouble writing complex sentences (in English, this is, not in their own language).
Anyway, after a few years, the new curriculum was lambasted as "worthless", because the exams had not changed to reflect the new curriculum. Therefore, all that was measured was a deterioration of older goals, while the achievement of new goals remained invisible!
Modern language curricula were designed to meet important needs, such as computer literacy, and clear verbal communication skills. I am sure that some children learn to read easily under any system, but some definitely need more time and attention than they get in modern curricula. If experts underestimated how much time was needed to teach reading and writing, that is a failure, but it doesn't mean that the new goals are worthless!
Viohazard was brought up in the same sea of books that his print-mad brother grew up in, and he has a passion for stories and the emotional content of poetry and fiction that his brother doesn't have...yet it was much harder for him to learn to read text or music fast, fluently, and accurately. He started school just as Japan's "lite" reading and writing curriculum came into effect, and he was one of the kids who really needed more time on those skills.
Let's acknowledge the weak points of the new education and the new childhood, but let's also consider what this generation of children are better at - I would bet anything that early exposure to "composing" and similar music software would give them a better feeling for harmony, and I wonder if kids have a better memory for music (not necessarily better trained in formal aural skills) than their parents. They certainly have more exposure to classical music, albeit recorded, than we have, and also have access to many different instruments and styles of music if they are interested.
Do you see any positive changes, Violinia?
Regarding the value or otherwise of the kind of games that can become obsessive:
Viohazard argues, and I admit, that some modern games are works of art. I can't disagree, most movies I've seen lately have been vapid, one-sided, and incredibly politically correct. That still leaves the very real problems of violence. As for promotion of anti-social or criminal behaviour, a la Grand Theft Auto, I have no love for GTA, but I am just as disgusted at the Disney values which tell us that it's fine for Aladdin to steal because he's cute, smooth, and a fast talker.
Consider the game STALKER, for example, whose music remains very popular...it has its origins in an early '70s Russian scifi paperback which is a continuation of a basically verbal artform belonging mostly to men born in or just after WWI and old enough to fight in WWII, although this book is a kind of turning point where the utopia OR but not AND dystopia usually seen in scifi turns to something much more ambivalent. Yes, a novel for its time - in format, it is basically pulp fiction, but it has something that catches the eye of a "fine art" movie maker, Tarkovsky.
In the late 70s, he turned it into the movie Stalker. It's an astonishing movie, very 70s in its use of color and dreamlike mood, but it also has an ambivalence about values or just when the time comes when we are able to assess something as definitively good or bad, but also an ambivalence in mood - is the hero happy or unhappy with his choices? It's a very different movie from Tarkovsky's earlier work, lost him a lot of friends, but those who saw it didn't forget it.
Now, here we are in a new century, and the same theme inspires a most unusual game, going by the same name. It attracts people who are not interested in shoot-em-ups or bouncing coin-collecting characters, with a world that is very dystopic, but not without beauty or value, and not utterly destroyed. It is a first-pereson shooter game, and I find that extremely disturbing (while acknowledging that is less violent than most action movies these days) and don't let Viohazard play it. However, he is very taken with the lyrics of the lament "Dirge for the Planet", and it obviously touches a chord in him and his contemporaries.
I think the thoughtful child of our century grows up with an awareness of destruction and loss, both intentional and unintentional, that we didn't have (because "instant news" reached us from far fewer places, for one thing), and their chosen art forms reflect that. Viohazard started school in long sleeves after a radiation scare at a nearby nuclear power plant, he saw those images of people throwing themselves out of buildings on 911 and brooded on images of heavily armored hi-tech soldiers pointing guns at ragged toddlers in Afghanistan before he was old enough to read the front-page articles that accompanied them. Since then, there has been an endless tide of partisan violence fueled by political games, and natural disaster exacerbated by greed and indifference..."how with this rage shall beauty hold a plea, whose action is no stronger than a flower?" I'm not surprised that he and his peers are drawn to the very operatic mood and scale of the new role-playing games.
These newer games range wider in their choice of existing music and attract some very fine new music, and the music not only builds tension, it is almost operatic in the way that lyrics narrate or express a character's unspoken thoughts, allowing the tension to build between desired and possible actions, or between choices and regrets. The plot shows a constant shifting of alternatives according to the choices you make, something that must seem more real than the kind of book or movie where it's OK to want, bring about, and rejoice over the total destruction of "them", mostly just because they are "not us". The choices not taken, the guys on the other side - tell me about High School Musical, tell me about the Famous Five, and you're telling me about puppet-worlds that seem farcical to many children and distasteful to many adults!
...so are we sufficiently

by now?